Privacy Policy — Responsive Design LLC

Effective date: 1 November 2026 · Last verified against our code: 1 November 2026

This policy covers the games and apps made by Responsive Design LLC ("we", "us"), a company in Michigan, USA:

  • our web games (HTML5, played in the browser, mostly on itch.io),
  • our Android apps on Google Play (games, and LifeDash Mobile when released),
  • LifeDash, the self-hosted dashboard you run on your own computer or server, and
  • our website, responsivedesignllc.netlify.app.

Every game and app also has its own short privacy page that says exactly what that one build does. They are listed at the end of this policy and linked from each game's Settings → PRIVACY & DATA button.

The short version

  • No accounts. None of our games or apps asks you to sign up, log in, or give us your name, email address or phone number.
  • We do not collect personal information through our games or apps. Your progress, scores and settings are saved only on your device.
  • No analytics in published builds. Our games contain a small, switched-off statistics module. It sends nothing, stores nothing and creates no identifier unless we deliberately turn it on — and we would update this policy first.
  • Ads appear only in some Android versions, supplied by Google AdMob. Google's ad software collects device information (described below). In the EEA, the UK and Switzerland, you are asked for consent through Google's consent form. Our web games have no ads.
  • We do not sell your personal information.
  • Questions or requests: responsivedesignllc@gmail.com.

1. Information we receive

WhatWhenWhy we use itHow long we keep it
Your email address and anything you write to usOnly if you email usTo reply to you and fix problems you reportUntil the conversation is resolved, then up to 24 months so we can follow up on the same issue. After that we delete it. Ask us and we will delete it sooner.

That is the only personal information we, Responsive Design LLC, receive. We do not run servers that collect information from our games or apps.

2. Information that stays on your device

  • Games: your progress, high scores, unlocks and settings (volume, accessibility options) are kept in your browser's local storage or in the Android app's private storage. We cannot see them. You can delete them by clearing the site's data in your browser, or by uninstalling the app or clearing its storage.
  • LifeDash and LifeDash Mobile: everything you enter (for example trackers, bills, places and API keys) stays on the computer or phone where you run the app. LifeDash Mobile encrypts your API keys with the Android Keystore. Both apps have Export and Reset everything options.

We do not use cookies in our games or apps. The local storage they use only saves your game or settings, which is what you asked the game to do.

3. Services that receive information directly from your device

Some features rely on other companies. They receive information directly from your device under their own privacy policies. We do not receive a copy.

ServiceWhich productsWhat it receivesTheir policy
Google AdMob and Google User Messaging Platform (UMP)Android versions that show ads (see the per-game pages)Your device's advertising ID, your IP address (used for approximate location), device and app information, ad interactions, and your consent choicehttps://policies.google.com/technologies/partner-sites
itch.ioWeb games hosted thereWhatever itch.io receives when its site serves you the game (for example your IP address and browser details)itch.io's privacy policy
Google PlayAll Android appsYour download, any purchases and reviews, handled by GoogleGoogle's privacy policy
PeerJS signalling and relay service; Google public STUN serverCrystal Evolution, only if you join online co-opA room code and the network details needed to connect players, including your IP address. A relay service may also carry game messages. Other players see your IP address and the display name you choose.peerjs.com; Google's privacy policy
Public data providers you switch on (Open-Meteo, Google News RSS, CoinGecko, Finnhub, Yahoo Finance, USPTO, TheSportsDB, ESPN and others)LifeDash and LifeDash MobileOnly what each card needs. For example: your chosen location goes to the weather provider, your news topics to Google News, and ticker symbols to the price provider.each provider's own policy
NetlifyOur websiteStandard web-server logs (for example your IP address and browser)Netlify's privacy policy

4. Advertising (Android only)

  • Ads are shown only in Android versions of some games. Most of them are optional "rewarded" videos that you choose to watch for an in-game bonus. Each game's privacy page says which kind of ads it uses, if any.
  • Ads come from Google AdMob. When an ad is requested, Google's software uses your device's advertising ID and the other information listed above. It uses this to choose ads, measure them and prevent fraud. Ads may be personalised unless you say no.
  • EEA, UK and Switzerland: the app shows Google's consent form before personalised ads can be served. Where a game offers it, you can change your choice later from that game's ad-privacy button.
  • Everywhere: you can reset or delete your advertising ID, or turn off ad personalisation, in Android Settings → Privacy → Ads (the wording varies by device).
  • We never see your advertising ID. AdMob only gives us totals, such as how many ads were shown and how much they earned.

5. Analytics

Our games include a small statistics module. In every build we publish, it is off. It does not create an identifier, does not store anything, and does not send anything.

If we ever switch it on for a game, we will first update this policy and that game's page. It would only send anonymous gameplay events, such as "a run started" or "a level was finished", tagged with a random number that is not linked to you or your device. It would honour your browser's Do Not Track and Global Privacy Control signals, and you could switch it off in Settings.

6. Children

  • Our general position: our games are made for a general audience. We do not knowingly collect personal information from children under 13, or from children under the age of digital consent in their country.
  • What that means in practice: our games do not ask anyone for personal information, have no chat, and send nothing from their web versions.
  • Princess Dress-Up, which is made for young players, collects nothing and contains no ads on any platform.
  • Other games that may appeal to young children collect nothing in their web versions. Before an Android version of any of them ships with ads, we will set those ads up to follow children's-privacy rules (COPPA in the US and Google Play's Families policy), or we will leave ads out. The per-game pages say which games this applies to.
  • If you are a parent and think your child has sent us personal information, for example in an email, contact us and we will delete it.

7. Your rights

Wherever you live, you can ask us what personal information we hold about you, or ask us to correct or delete it. Email responsivedesignllc@gmail.com. Because we only hold emails people send us, most requests can be answered quickly.

Information collected by Google's ad software (sections 3 and 4) is controlled by Google. You can manage it through your Android settings and Google's own privacy tools.

EEA, UK and Switzerland (GDPR / UK GDPR):

  • You can also object to or restrict how we use your information, ask for a copy in a portable format, and complain to your local data-protection authority.
  • We reply to your emails because we have a legitimate interest in helping you.
  • Personalised ads in our Android apps rely on the consent you give in Google's consent form. You can withdraw that consent at any time.

United States (California and other states with privacy laws):

  • We do not sell personal information for money.
  • Some state laws may treat personalised advertising through Google AdMob as "sharing" or "targeted advertising". To opt out, turn off ad personalisation in Android Settings, or choose non-personalised ads in the consent form where it is shown.
  • We honour the Global Privacy Control signal wherever our own code could collect anything.
  • We will not treat you differently for using any of these rights.

8. Security, storage and transfers

  • We do not have a database of player information to protect. Your saved data is protected by your device and browser.
  • The emails you send us are stored with our email provider.
  • The services listed in section 3 may process information in the United States and other countries, under their own safeguards.

9. Google Play Data-safety labels

Our Google Play Data safety answers are produced from the same data inventory as this policy and the per-game pages. If you spot a difference, tell us and we will correct it.

10. Changes to this policy

  • When we change what any game or app does with data, we update this policy and the affected per-game page before we release that build.
  • We show the new effective date at the top and record the change in the change log below.

Contact

Responsive Design LLC, Michigan, USA · responsivedesignllc@gmail.com

Per-game and per-app privacy pages

Each page below describes exactly what that build does. The address of each page is /privacy/<id>.html; the website lists them all.

Games

Apps

Change log

DateChange
2026-11-01First full policy. It replaces the short notice from July 2026, which wrongly suggested that our games use analytics and that analytics partners receive data. That July notice also pointed to an old website address. The new policy was written from a line-by-line review of each game's code. The same review turned the statistics module off in every published build.