Accessibility statement
Effective date: 6 November 2026
Responsive Design LLC wants everyone to be able to use this website and to play our games. This statement explains what we have done, what we know still falls short, and how to tell us when something gets in your way.
This website
Standard: we aim for the Web Content Accessibility Guidelines (WCAG) 2.2 at level AA. That is the level named by the EU Web Accessibility Directive and European Accessibility Act (through EN 301 549), by the U.S. Department of Justice's ADA Title II rule, and by Section 508.
Status: we believe responsivedesignllc.netlify.app fully conforms to WCAG 2.2 level AA. We know of no part of the site that fails it.
How the site is built to be accessible:
- Plain HTML pages with no scripts, no pop-ups, no cookie banners and nothing that moves or flashes.
- Every page has a "Skip to content" link, a single main heading, landmark regions (header, navigation, main, footer) and a logical heading order.
- Everything works with a keyboard alone, and the focused item always shows a visible outline.
- Text and links keep at least a 4.5:1 contrast ratio and controls a 3:1 boundary, in both the dark and the light colour scheme (the site follows your system setting). It also respects Windows High Contrast mode.
- Text can be enlarged to 200 % and pages reflow at 320 pixels wide without sideways scrolling, so the site works zoomed in and on small phones. Wide tables scroll inside their own box, which the keyboard can reach.
- Every image has a text alternative, or is marked decorative when the same name appears next to it.
- Links say where they go. On the games list, each "Play on itch.io" link also carries the game's name for screen readers.
- No information is given by colour alone; "Live" and "Coming soon" are written out.
How we test: every build of the site is checked automatically with axe-core against the WCAG 2.0, 2.1 and 2.2 A and AA rules, in both colour schemes, plus our own checks for reflow at 320 px, 200 % zoom, text spacing, target size and keyboard focus order. A build that fails any check is not published. We also review pages by hand with a keyboard and a screen reader after larger changes.
Last tested: 6 November 2026, 52 pages, no failures.
Our games
Our games are drawn on an HTML canvas, which is a harder environment for assistive technology. They are partially conformant: most of them offer the options below, and we list the limits honestly.
- Separate music and sound-effect volume and a mute switch; important information is never given by sound alone, except in games built around sound (such as Echo Pads).
- Reduce motion, which turns down screen shake, flashes and animated transitions.
- High contrast and Larger text in games that support them, and Haptics on/off on phones.
- Keyboard and touch work the same way: every action is available on both, and on-screen buttons are at least 44 pixels.
- A pause button and a settings menu in every game.
Known limitations:
- Screen readers cannot read the text inside a canvas game.
- Some puzzles depend on telling colours apart (Echo Pads, ColorDash).
- Action games need fast reactions and have no slow-motion mode yet.
- Games are played on itch.io, whose own pages and player are outside our control. itch.io publishes its own accessibility information.
The notices page also carries a photosensitivity warning that applies to every game.
Tell us what would help
If anything on this site or in a game stops you, email responsivedesignllc@gmail.com and say which page or game, what you were using (browser, screen reader, phone) and what happened. A person reads every message, we aim to reply within 3 business days, and accessibility reports go to the front of the queue. We use them to decide what to fix first.
If you are in the European Union and are not satisfied with our answer, you may contact the market-surveillance authority for accessibility in your member state.
Change log
- 6 November 2026: first statement. Site audited (axe-core 4.14, both colour schemes, 52 pages): no WCAG 2.2 AA failures. Added keyboard-reachable table scrolling, screen-reader names on game-card links, Windows High Contrast styles and a 3:1 button boundary.