Accessibility & other notices

Effective date: 1 November 2026

Accessibility

Our full accessibility statement covers this website (WCAG 2.2 AA) and how we test it. We want our games to be playable by as many people as possible. Most of our games include these options in Settings:

  • Separate music and sound-effect volume, and mute. Important information is never given by sound alone, except in games built around sound, such as Echo Pads.
  • Reduce motion. Turns down screen shake, flashes and animated transitions.
  • High contrast and Larger text options, in games that support them.
  • Haptics on/off.
  • Keyboard and touch work the same way. Every action is available on both, and on-screen buttons are at least 44 px in size.

Known limitations:

  • The games are drawn on an HTML canvas, so screen readers cannot read the text inside them.
  • Some puzzles depend on telling colours apart (Echo Pads, ColorDash).
  • Action games need fast reactions.

If something stops you from playing, email responsivedesignllc@gmail.com and tell us what would help. We use this feedback to decide what to fix first.

Games with pretend gambling (simulated gambling)

Some of our games, such as Pull Shift, are built around pretend slot machines or other games of chance. In plain words:

  • It is not gambling. Nothing in these games costs real money, and nothing in them can be won, cashed out, traded, transferred or exchanged for real money, prizes or anything else of value. The in-game money, credits and tokens are game points only.
  • There is nothing to buy. These games never sell credits, spins, luck, extra chances or any in-game currency, and they never will. Where a full version is sold (for example on itch.io), that is a one-time purchase of the game itself, the same as any other game.
  • The odds are honest and shown to you. Every machine has an ODDS button that displays its real payout table and hit rates, calculated from the same numbers the game actually uses. We do not use "near-miss" tricks or hidden odds.
  • Not for children. These games are made for teens and adults. They are not directed at children under 13, are not part of Google Play's Designed for Families programme, and are rated through the stores' age-rating questionnaires with the simulated gambling content descriptor answered honestly. In some countries and regions that means a higher age rating (for example 18+ in Australia and parts of Europe), and in a few countries Google Play does not list games with simulated gambling at all. We follow the stores' decisions in each country.
  • Play reminders. These games show an optional reminder after an hour of continuous play, which you can turn off in Settings.
  • If gambling is a problem for you or someone close to you, please skip these games. In the United States, the National Problem Gambling Helpline is 1-800-GAMBLER (1-800-426-2537), call or text, 24 hours a day.

Photosensitivity warning

Some games contain flashing lights, fast motion and rapidly changing colours. A very small number of people may have seizures when exposed to certain light patterns, even if they have never had one before. If you or your child has epilepsy, or feels dizzy, has twitching or changed vision, or loses awareness while playing, stop playing straight away and see a doctor. Turning on Reduce motion in Settings reduces flashing and screen shake.

Cookies

  • Our games, our apps and this website do not set cookies and do not use advertising or analytics trackers.
  • Games save your progress in your browser's local storage. This only happens because you asked the game to save, so there is no cookie banner.
  • itch.io and Google Play run their own websites and stores with their own cookie and privacy policies.
  • The Android ads in some games use your device's advertising ID, as described in our Privacy Policy, and ask for consent where the law requires it.

AI-assisted content

Some artwork and the voice-over in our trailers were made with the help of generative-AI tools (artwork: Scenario; trailer voice: the open Kokoro-82M text-to-speech model, Apache-2.0), then selected and edited by us. Game design and code are directed and reviewed by Responsive Design LLC.

Credits and third-party licences

  • Music and sound effects: Ovani Sound (ovanisound.com), used under the Ovani royalty-free licence. The audio is licensed for use inside our games only.
  • Fonts: bundled fonts (Fredoka, Nunito and Russo One) are used under the SIL Open Font License 1.1.
  • Code libraries: Phaser (MIT), PeerJS (MIT) and socket.io-client (MIT) in the games that use them; the Android versions are wrapped with Capacitor (MIT).
  • Every game ships a CREDITS.txt (inside assets/, or at the root of the web build) with its own audio credit and the full licence text of any library it bundles.
  • Our games use well-known game rules (falling blocks, four-in-a-row, match-3 and so on), but their names, artwork, layouts and music are our own. They are not affiliated with or endorsed by the makers of any other game.

Trademarks

  • Google Play and AdMob are trademarks of Google LLC.
  • itch.io is a trademark of its owner.
  • All other trademarks belong to their owners.
  • Mentioning them does not mean they endorse us.

Contact

Responsive Design LLC, Michigan, USA · responsivedesignllc@gmail.com